Coming soon · Wishlist now
A slow descent into a dying world.
Hand-drawn, turn-based, unforgiving. Map the ruins, trade with the stranded, decide who gets to breathe the last of the air. One save slot. No resets.
Permadeath
Your choices compound for a hundred hours and then it's over. You get one run.
Hand-painted
Every tile drawn in ink and watercolor. No tilesets, no repeats.
Systemic
NPCs remember you. Weather kills. A locked door stays locked unless you break it.
“We wanted a world you couldn't speedrun. A world that stops being fun exactly when it starts feeling real.” — from the design doc, 2024
Quiet build in progress. Newsletter coming when we have something we'd want to show our friends.